Austin Eng

Software Engineer ยท University of Pennsylvania '18


Resume

Projects


Boids

GPU Flocking simulation written in CUDA which easily handles half a million agents at 60fps+

BioCrowds

Realtime, 60fps+, WebGL crowd navigation inspired by spatial colonization algorithms and implemented with shaders

FLIP/PIC Fluid Solver

Highly concurrent C++ fluid solver capable of simulating over one million particles

Monte Carlo Pathtracer

C++ Monte Carlo pathtracer build from scratch. Supports multiple importance sampling, progressive rendering, sobol quasi-random sampling, and BVH acceleration

Mini Maya

A mini 3D modeling program built as an introduction to the fundamentals of computer graphics